![]() A huge challenge yes but the last big challenge as all the other main aspects of this huge game were made. Really the only big hurdle left before final bug testing and polishing was creating the global AI. He had the 2 worlds, the battle AI, the races, the wizards, the buildings, the skills, the spells, the artifacts pretty much all working with only a few bugs and gaps here and there. Such a shame as after 12 years of work his project was looking far closer to completion then any other Master of Magic fan remake. Well I’m sorry to say that sadly not long after I posted that in 2016 Implode/Nigel went AWOL and stopped working on the project or posting in his forums (which have sadly stopped working too). A couple of years back I excitedly posted here about the brilliant Open Source Java Master of Magic engine remake called Master of Magic – Implode’s Multiplayer Edition.ĮDIT: IMPLODE IS BACK IN 2020 WITH A NEW RELEASE THAT HAS FUNCTIONING AI!! More details HERE. ![]()
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